Core Update: Hunter & Hunted Preview

The Hunter & Hunted update is the first core update we are bringing to The Forge. Coming in early 2019, we are bringing many key features that excited players about Mavericks: Proving Ground's ambitions. We've added just some of the new features we're are hoping to bring you over the next few months.

Update February 2019: We released this blog post in December 2018 as a preview of what was to come in Hunter & Hunted. As we've neared our release date, we've added further information below so you have a clearer idea of what's made the final cut.

Tracking

Stalking your prey has never been easier. Foliage displacement will give you a clue as to where other players have gone, follow them and claim your prize. Pick up clues en-route, including where players reloaded or fired from by finding discarded magazines.

See where players recovered from the firefight, finding discarded bandages from now disused first aid kits. We are looking to build on this further over time, with the addition of footprints as well, allowing you to finish off your enemies before they have time to heal up.

Update February 2019: Tracking mechanics are introduced in the launch of H&H with further refinements and optimisations being added in future updates.

Destruction

Start the year with a bang with destructive elements being added to the map. The new and explosive gas canister will mean you'll have to really think where you find cover. However, the fire will spread, leaving destruction and broken glass in its' wake - fire propagation adds a whole new dynamic to ensuring you don't become charred.

Update February 2019: Although planned, destruction has not been added with Hunter & Hunted but will feature in the second Core Update, The Armoury.

Armour

We'll be adding the first armour into The Forge, allowing players to take more of a punch before being eliminated. Collect armour from around the map and go into firefights stronger than ever, be careful though - take too many hits and the armour will become useless. We're initially looking to add 3x levels of armour (light, medium, and heavy) for 3x areas on the body (head, torso, and legs). This armour will be Forge quality and purely functional, however, we are looking to add more variations being added over time.

Update February 2019: Armour did not make the final cut for Hunter & Hunted but will be added in the second Core Update, The Armoury.

Gameplay

With the new loot being dotted around the map, we don't want Rambo's to be encroaching from every corner. As such, players will also discover the new weight system very quickly. If you are the sort of player who hoards everything they find from everywhere on the map, you may struggle to survive.

Update February 2019: We changed the game modes from separate Free-For-All and Last Man Standing to the Mavericks: Game Mode. This has been added with Hunter & Hunted.

Gunplay

With such an extensive map, we want players to be able to play, stalk, terrorise, and overcome other players without being worried about being sniped with a JT45 from someone 1,000m away. We'll be adding bullet and damage drop to our weaponry so that, the further you fire from, the more you have to think about where to aim your shot.

We're looking to improve the weapon handling mechanics and add the first weapon attachments including suppressors, magazine extenders, and red dot sights. These modifications will significantly help if you can find them, as you sneak up and exterminate your enemies.

Update February 2019: We have made a number of initial changes to the gunplay in the game including more realistic damage drop off. Further refinements to gunplay will be added in future updates.

Map

We're adding greater levels of infrastructure to the map to make it feel more habitable. As the Isle of Dern becomes more established with every update, we want the map to have its' own ecosystem including a network of rivers, streams, and roads around the maps different settlements.

Update February 2019: We have made a number of changes to the environment in the Isle of Dern. Further updates in regards to the network of rivers, streams, and roads around the maps different settlements will be added in The Armoury.

New UI

We're working on adding more information to the user interface. This includes damage direction indicator, better display on your current health and amour, and a better-looking compass. As game modes expand, we will be looking to add further elements including chat, squad status, and inventory information to ensure you never become over-encumbered.

There's so much in-store for Mavericks: Proving Grounds and the Hunter & Hunted update will bring the first wave of new additions that will change how players interact with the world. Later in 2019, we'll be adding further updates including The Armoury and New Horizons - more details of both to be shared in due course. See you all in the New Year!

Update February 2019: A new-look UI has been brought into the game to match many of the new features brought in with Hunter & Hunted. New additions and changes will be made to the UI as we bring in features from other Core Updates.

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